Interstel Technologies
June 2026 to July 2026
Software Engineer Intern, Gaming Division · Honolulu, HI
- Rebuilt cockpit UI with separate simulation, shared state, input, and rendering layers to keep panels synchronized and prevent direct input-driven changes to game state.
- Converted static buttons into more than 10 interactive cockpit panels covering navigation, combat, engineering, strategic, and security systems for a recreation of Star Fleet II Deluxe.
- Implemented shields, hyperspace travel, boarding, surrender, and interrogation mechanics based on the game manual, with behavioral tests and a headless rendering harness.